Kyle

How to Unlock Kyle (Build)

Bruiser

Non-Attribute

Non-Attribute

The Speedster

DEF
2120
Max Shield
238
Shield Recovery
3.96
Max MP
187
Max HP
1009

Kyle Description

A damage dealing tank who generates and manipulates magnetic fields. Creates a Barrier or radiates Magnetic Force to push enemies back and serves as a strong shield for his teammates.

Kyle is a Bruiser role character in The First Descendant with a Non-Attribute element type. This guide covers everything you need to know about Kyle, including how to build him, how to unlock his, his abilities, stats, and more gameplay tips.

Kyle Build

Kyle Build

1

Kyle Build

1

How to Unlock Kyle

Kyle can be unlocked in Albion through the Research Institute. However, you will need specific items and gold to complete the process. Below is the information about the research time, required items, and cost.

Research Time: 16:00:00
Cost: 400,000

Required Materials

・Kyle Enhanced Cells x1
・Kyle Stabilizer x1
・Kyle Spiral Catalyst x1
・Kyle Code x1

Purchase Kyle from Shop

The First Descendant Shop

Like Kyle, you can purchase many other Descendants from the game’s shop. However, you will need Caliber, an in-game currency in The First Descendant that you can buy with real money. This will save you a lot of time and eliminate the need for required materials.

Kyle Passive Skill

Experienced Technician

Passive Attack

Experienced Technician

Kyle acquires Magnetic Force through skills. When his shield is completely depleted, he recovers shield and Magnetic Force over a certain period of time.

Kyle Active Skill

Repulsion Dash

Active Skill

Repulsion Dash

Tech

Dashes towards enemies, dealing damage and recovering Magnetic Force.

Magnetic Bulwark

Active Skill

Magnetic Bulwark

Dimension

Creates a frontal Barrier to protect against enemy attacks.
Recovers Magnetic Force depending on the type of projectile blocked.

Magnetism Spurt

Active Skill

Magnetism Spurt

Dimension

When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him.

Superconductivity Thrusters

Active Skill

Superconductivity Thrusters

Tech

Allows him to fly. When landing, deals damage in an area around his landing zone, consuming all accumulated Magnetic Force. The damage dealt is proportional to the amount of Magnetic Force consumed.

Kyle Exclusive Equipment

Flying Suit with Superconductivity Thrusters

Kyle’s suit was meticulously crafted to harness his Arche ability, Magnetic Force, allowing him to protect and aid his allies in any situation. This advanced suit enables Kyle to move at high speeds during critical moments, ensuring he can always be there when needed.

The journey to complete the suit was not without its challenges. Conflict arose between Kyle’s high demands for the suit’s performance and the Magisters’ concerns that his body couldn’t withstand the intense power and Arche depletion. Tensions reached a peak with a heated confrontation in the Magisters’ laboratory, resulting in Kyle storming out, determined to take matters into his own hands.

Deciding to build the suit himself, Kyle eventually received the necessary materials from the Magisters. With sheer determination and expertise, he crafted a suit that was more than just functional—it was exactly what he envisioned, perfectly tailored to his needs and capabilities.