Esiemo

How to Unlock Esiemo (Build)

Burst DPS

Fire element

Fire

The Explosives Master

DEF
1748
Max Shield
495
Shield Recovery
4.88
Max MP
187
Max HP
878

Esiemo Description

A Burst DPS who handles explosives. Attaches bombs to enemies and detonates them at the right opportunity.

Esiemo is a Burst DPS role character in The First Descendant with a Fire element type. This guide covers everything you need to know about Esiemo, including how to build him, how to unlock his, his abilities, stats, and more gameplay tips.

Esiemo Build

Esiemo Build

1

Esiemo Build

1

How to Unlock Esiemo

Esiemo can be unlocked in Albion through the Research Institute. However, you will need specific items and gold to complete the process. Below is the information about the research time, required items, and cost.

Research Time: 16:00:00
Cost: 400,000

Required Materials

・Esiemo Enhanced Cells x1
・Esiemo Stabilizer x1
・Esiemo Spiral Catalyst x1
・Esiemo Code x1

Purchase Esiemo from Shop

The First Descendant Shop

Like Esiemo, you can purchase many other Descendants from the game’s shop. However, you will need Caliber, an in-game currency in The First Descendant that you can buy with real money. This will save you a lot of time and eliminate the need for required materials.

Esiemo Passive Skill

Adventitious Habit

Passive Attack

Adventitious Habit

Drops a bomb on the ground when the shield is completely depleted.

Esiemo Active Skill

Time Bomb

Active Skill

Time Bomb

Tech

Launches a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain feature on contact.

Blast

Active Skill

Blast

Fusion

Instantly detonates attached bombs. Bomb damage increases with the number of attached bombs.

Guided Landmine

Active Skill

Guided Landmine

Tech

Places a Guided Landmine at current location. Once placed, the Guided Landmine will fly to an enemy within its detection range and attach to it.

Arche Explosion

Active Skill

Arche Explosion

Fusion

Starts moving forward fast. On collision with an enemy while charging, inflicts Knockback. When the movement ends, deals damage to nearby enemies and removes buffs from them. After the skill ends, Esiemo enters Madness state.

Esiemo Exclusive Equipment

Arche Reactive Blast-Proof Suit

Esiemo’s suit offers more than just basic protection; it also has the unique capability to collect and store the chemical particles he discharges, keeping them in an explosion-ready state. Despite its enormous capacity cost, the suit can theoretically obliterate an area the size of Kingston in a single blast.

The suit’s true brilliance lies in its ability to neutralize all hazardous materials involved in Esiemo’s explosions. This feature allows him to make a name for himself without being caught in the destructive blasts he creates. Additionally, the suit offsets the kinetic energy applied to Esiemo, ensuring his safety and stability during his explosive maneuvers.